dragon.mpbridge.synchronize.DragonBarrier
- class DragonBarrier
Bases:
Barrier
A barrier co-located on the same node by default as the creating process
- __init__(parties: int , action: callable = None, timeout: float = None, *, ctx=None)
Initialize a barrier object :param parties: number of parties for the barrier to act upon :type parties: int, optional, > 1 :param action: class that the barrier calls upon :type callable: optional :param timeout: timeout for barrier :type timeout: float, optional :param m_uid: memory pool to create the channel in, defaults to _DEF_MUID :type m_uid: int, optional
Methods
__init__
(parties[, action, timeout, ctx])Initialize a barrier object :param parties: number of parties for the barrier to act upon :type parties: int, optional, > 1 :param action: class that the barrier calls upon :type callable: optional :param timeout: timeout for barrier :type timeout: float, optional :param m_uid: memory pool to create the channel in, defaults to _DEF_MUID :type m_uid: int, optional
abort
()The barrier is broken.
destroy
()Destroys the underlying Dragon resources so the space can be re-used.
reset
()Barrier is set to empty state.
wait
([timeout])When all the processes party to the barrier have called wait, they are all released simultaneously.
Attributes
- __init__(parties: int , action: callable = None, timeout: float = None, *, ctx=None)
Initialize a barrier object :param parties: number of parties for the barrier to act upon :type parties: int, optional, > 1 :param action: class that the barrier calls upon :type callable: optional :param timeout: timeout for barrier :type timeout: float, optional :param m_uid: memory pool to create the channel in, defaults to _DEF_MUID :type m_uid: int, optional
- wait(timeout: float = None)
When all the processes party to the barrier have called wait, they are all released simultaneously. The timeout for wait takes precedence over constructor. :param timeout: timeout for barrier :type timeout: float, optional :rtype: None
- abort() None
The barrier is broken. Any threads that are in wait state will receive BrokenBarrierError. :rtype: None
- property broken
- destroy() None
Destroys the underlying Dragon resources so the space can be re-used.
Destroys underlying Dragon resource. Only do this when you know all references to the object have been deleted.
- Returns:
None
- Return type:
NoneType
- property n_waiting
- property parties