Control Structures in C
API Specification
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enum dragonAffinity_t
Specifies where to locate resources at creation time.
Values:
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enumerator DRAGON_AFFINITY_TO_CREATOR
Locate on the same node as the process requesting the resource
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enumerator DRAGON_AFFINITY_ANYWHERE
Let the Dragon runtime automatically decide where to place a resource
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enumerator DRAGON_AFFINITY_TO_CREATOR
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enum dragonWaitMode_t
Wait Mode constants.
The mode of operation to use when waiting for an event on a resource. Idle waiting is appropriate for long waiting periods, lower power consumption, and when processor cores are over-subscribed. Spin waiting is appropriate for shorter duration waits and when latency and throughput is more important.
Values:
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enumerator DRAGON_IDLE_WAIT
Lower power consumption with a litte more wakeup overhead.
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enumerator DRAGON_SPIN_WAIT
Minimal wakeup overhead. More power consumption and contention.
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enumerator DRAGON_ADAPTIVE_WAIT
Perhaps the best of both worlds.
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enumerator DRAGON_IDLE_WAIT
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struct dragonPolicy_t
Policies to apply to a resource at creation time.
Public Members
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dragonAffinity_t placement
Where to place the resource
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dragonWaitMode_t wait_type
The type of operation to use when waiting for an event
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bool refcount
Apply global reference counting to the resource and cleanup the resource when the count drops to zero
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dragonAffinity_t placement